This Week I Learned - * Brain Moore prompted nine different AI models to programmatically generate World Clocks to show how some of them struggle with the rendering. Every minute, a new clock is displayed. Each model is allowed 2000 tokens to generate its clock. * 2025 State of AI * India’s first sovereign LLM Sarvam AI's 30B-parameter model is pre-trained on 16 trillion tokens and supports a 32,000-token context length, enabling long conversations and agentic workflows while keeping inference costs low due to fewer activated parameters. It is a mixture-of-experts (MoE) model and has just 1 billion activated parameters, meaning that in generating every output token, it only activates 1B parameters. * Alibaba Group's Qwen3.5-397B-A17B is a new open weight multimodal model built to be faster, cheaper, and more agent capable than its predecessors. It combines text, image, and video processing in a single architecture and uses a mixture of experts design...
This interview features Grady Booch, a pioneer of software engineering (co-creator of UML and object-oriented design), discussing why AI is not the "end" of the profession, but rather the catalyst for its Third Golden Age. The Three Golden Ages The First Golden Age (Late 1940s – Late 1970s): Focus: Algorithmic abstraction and decoupling software from hardware. Drivers: The Cold War and military funding (e.g., SAGE missile defense) pushed the need for real-time, distributed systems. Abstraction: Moving from machine-level "plugboards" to assembly and early high-level languages like Fortran and COBOL [08:52]. The Second Golden Age (Late 1970s – Early 2000s): Focus: Object-oriented programming and design. Drivers: The "Software Crisis"—the industry couldn't produce quality code fast enough to meet demand. This era saw the rise of the PC, open source, and the internet. Abstraction: Moving from processes/functions to objects and classes (e.g., C++, Smalltal...
Skribbl.io is a multi-player competitive doodling & word guessing game with elements of Dumb Charades & Pictionary . Each game consists of about 3 rounds. In every round someone has to draw their chosen word and others have to guess it to gain points. When its your turn to draw, you have to choose a word (which can be a noun, verb or adjective) from three options and visualize that word in 80 seconds. Alternatively when somebody else is drawing you have to type your guess into the chat to gain points. The earlier you guess a word the more points you get. The person with the most points at the end of game will then be crowned as the winner . As a long time doodler, I like how the game is designed. As the game requires you to visualize a word and draw on the spot, it is a great fun test of creativity. It has helped me to imagine better and also appreciate how other competitors think and draw. As a web developer, I admire how the minimalistic game is designed an...
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